World of Storm and Fury:
1. Every character must post a logical sequence of movement from area to area, such that other players and readers can follow the storyline. The first post when entering a new area should indicate clearly where the character was moved from, and the last post should indicate where the character is moving to.
2. Players should not treat areas in the world as ‘obstacles’ to overcome which must be ‘jumped through’ in moving from point A to B. Rather, characters should have a sense of moving through the world, of not just dashing from where they are to where (through OOC knowledge) they see a great adventure to be a part of. Characters should interact with the areas they move through as though the places are alive and populated. For example, moving on a highway, a character ought to encounter other travelers, villages, see farmhouses, and so on. When moving around in a tavern at night, characters ought to encounter the other patrons, quite crowded perhaps. Not only does this help the writer in terms of developing the character storyline, but it also allows characters to be seen in an OOC sense, giving other players the opportunity to move their own characters to a ‘random, chance’ meeting.
3. The Posting Rules should be adhered to during movement between areas. This means all posts and the area description must be reacted to as appropriate. Even when just ‘passing through’ a character is expected to participate in a scene in a logical manner, with the one exception being a case where the timelines are obviously incompatible (for example, the characters in a scene are clearly at morning breakfast and the arriving character is clearly at night in that storyline—though it is suggested whenever possible to synch the timelines and not miss such a chance for collaborative storytelling).
4. Also in accordance with the spirit of the Posting Rules, it is not sufficient merely to post for movement ‘This character moves on to the next area.’ Some description of what the character looks like, what the character sees and does, and so on, is necessary to allow other players the pleasure of reading the storyline, and possibly sending their own characters to interact.
5. A good story should be told with respect to the size of the area being moved across. A small room can be moved into and out of very quickly, while moving across a vast prairie steppe ought to include some description of stopping to rest and camp, difficulties encountered, changes in weather, and so on. Movement posts should occur at a measured pace appropriate to the size and complexity of the area, both in game-time and real world time.